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Scorekeeper Screening and Training:
- Scorekeepers must be mature and attentive throughout the day.
- Generally Scorekeepers should be 14 or older but age is not the determining factor, maturity will be evaluated.
- The gun club requires Scorekeepers to attend a screening and training session
scheduled on a day of a Club Shoot prior to helping with a registered shoot.
At this session:
- Scorekeepers will be instructed on the rules of scorekeeping for trap shooting.
- Scorekeepers will watch trap shooting to see live clay hits and misses.
- Scorekeepers may scorekeep under MGC supervision on the training day.
- Scorekeepers approved by the club will be asked to help with scorekeeping at registered shoots,
like ATA, NBL and PITA.
- Scorekeepers will work as a team and be relieved as needed for breaks.
- Arrive at 9:00am on your troop's training day. Ask for Joe Hittner or Greg Fahmie.
- Scorekeepers will be scorekeeping for competitive amateur shooters,
they must be able to project their voices and speak with confidence regarding the scoring.
- Gun club board members will make the final decision regarding perosns qualified to be scorekeepers.
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Scoring notes:
- Squads shoot in groups of 5 or less.
- Squads shoot 5 rounds of 5 shots each person.
- The squad rotates one position each round.
- Each squad has a squad leader.
- The squad leader is the first to shoot each round, regardless of his current position at the trap.
- Scorekeepers turn on the trap at the signal of the squad leader.
- Shooters will release their own clays using the voice call "pull".
- The scorekeeper marks hits as a "/" and misses as a "0" on the scorecard.
- The scorekeeper announces a miss as "lost", but does not comment on a hit.
- After everyone on the squad has shot 5 times, the scorekeeper announces "dead and change",
or if the last shot is a miss, "lost and change".
This signals the end of the round and time for the shooters to rotate.
- At the end of each round of 5 shots for each shooter, the scorekeeper announces the scores
for that round in firing order. Like "five, four, five, three, five".
- After the very last shot of all five rounds the scorekeeper announces "dead and out",
or "lost and out" if the last shot is a miss.
This signals the end of shooting at this trap and time for the squad to move to another competition station.
- If a shooter scores a perfect 25 hits, the scorekeeper will circle the total of 25.
- If there is a misfire and the wad clears the barrel, it counts as a shot and miss.
If the wad does not clear the barrel it does not count as fired.
- In the event of a scorekeeping dispute:
- Scorekeepers defer to the squad leader in the event of a dispute.
- If there is any further problem, the scorekeeper raises the red flag and rangemaster will resolve the issue.
- Scorekeepers do not need to be involved in disputes.
- If a red cone is up on top of the trap house, the trap is being serviced and cannot be used.
- If the cone is up on the trap house and shooters approach the range,
the scorekeeper will announce "please unlolad your guns" as a safety reminder.
- The scorekeeper can turn off the trap machine when the shooters rotate (to avoid accidental releases of clays).
But be certain to turn it back on when they are in position! If you have trouble remebering to turn the trap back on,
then do not turn off the trap machine when shooters rotate. It is better not to disturb their concentration by
having the trap miss a "pull" voice call.
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